[PDF] Games Game Design Game Studies

Games   Game Design   Game Studies PDF
Author: Gundolf S. Freyermuth
Publisher: transcript Verlag
ISBN: 3839429838
Size: 72.31 MB
Format: PDF, Docs
Category : Social Science
Languages : en
Pages : 296
View: 5426

Get Book


Games Game Design Game Studies

by Gundolf S. Freyermuth, release date 2015-11-30, Games Game Design Game Studies Books available in PDF, EPUB, Mobi Format. Download Games Game Design Game Studies books, How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.




[PDF] An Introduction To Game Studies

An Introduction to Game Studies PDF
Author: Frans Mäyrä
Publisher: SAGE
ISBN: 1849205396
Size: 78.44 MB
Format: PDF, Docs
Category : Language Arts & Disciplines
Languages : en
Pages : 208
View: 3494

Get Book


An Introduction To Game Studies

by Frans Mäyrä, release date 2008-02-18, An Introduction To Game Studies Books available in PDF, EPUB, Mobi Format. Download An Introduction To Game Studies books, An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as 'game' and play' - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as 'culture' and subculture - Analyse the relationship between technology and interactivity and between 'game' and 'reality' - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.




[PDF] Black Game Studies

Black Game Studies PDF
Author: Lindsay D. Grace
Publisher:
ISBN: 9781794779099
Size: 33.27 MB
Format: PDF, ePub, Docs
Category :
Languages : en
Pages :
View: 1587

Get Book


Black Game Studies

by Lindsay D. Grace, release date 2021, Black Game Studies Books available in PDF, EPUB, Mobi Format. Download Black Game Studies books,




[PDF] Handbook Of Computer Game Studies

Handbook of Computer Game Studies PDF
Author: Joost Raessens
Publisher: MIT Press
ISBN: 0262516586
Size: 42.45 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 472
View: 3836

Get Book


Handbook Of Computer Game Studies

by Joost Raessens, release date 2011-08-19, Handbook Of Computer Game Studies Books available in PDF, EPUB, Mobi Format. Download Handbook Of Computer Game Studies books, A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.




[PDF] The Art Of Game Design

The Art of Game Design PDF
Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Size: 61.80 MB
Format: PDF, ePub, Mobi
Category : Art
Languages : en
Pages : 520
View: 7154

Get Book


The Art Of Game Design

by Jesse Schell, release date 2008-08-04, The Art Of Game Design Books available in PDF, EPUB, Mobi Format. Download The Art Of Game Design books, Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.




[PDF] Queer Game Studies

Queer Game Studies PDF
Author: Bonnie Ruberg
Publisher: U of Minnesota Press
ISBN: 1452954631
Size: 58.78 MB
Format: PDF, ePub, Docs
Category : Games & Activities
Languages : en
Pages : 336
View: 3140

Get Book


Queer Game Studies

by Bonnie Ruberg, release date 2017-03-28, Queer Game Studies Books available in PDF, EPUB, Mobi Format. Download Queer Game Studies books, Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.




[PDF] Rules Of Play

Rules of Play PDF
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Size: 79.71 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 688
View: 1760

Get Book


Rules Of Play

by Katie Salen Tekinbas, release date 2003-09-25, Rules Of Play Books available in PDF, EPUB, Mobi Format. Download Rules Of Play books, An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




[PDF] Analog Game Studies Volume I

Analog Game Studies  Volume I PDF
Author: Aaron Trammell
Publisher: Lulu.com
ISBN: 1365015475
Size: 22.49 MB
Format: PDF
Category : Education
Languages : en
Pages : 218
View: 5423

Get Book


Analog Game Studies Volume I

by Aaron Trammell, release date 2016-06-23, Analog Game Studies Volume I Books available in PDF, EPUB, Mobi Format. Download Analog Game Studies Volume I books, Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."




[PDF] Critical Play

Critical Play PDF
Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262258196
Size: 26.62 MB
Format: PDF
Category : Computers
Languages : en
Pages : 362
View: 6448

Get Book


Critical Play

by Mary Flanagan, release date 2009-08-07, Critical Play Books available in PDF, EPUB, Mobi Format. Download Critical Play books, An examination of subversive games—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.




[PDF] Role Playing Game Studies

Role Playing Game Studies PDF
Author: Sebastian Deterding
Publisher: Routledge
ISBN: 1317268318
Size: 32.77 MB
Format: PDF, Mobi
Category : Games & Activities
Languages : en
Pages : 484
View: 1935

Get Book


Role Playing Game Studies

by Sebastian Deterding, release date 2018-04-17, Role Playing Game Studies Books available in PDF, EPUB, Mobi Format. Download Role Playing Game Studies books, This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.